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CREMO

CREMO

The Creativity E-Modules in Higher Education project (CREMO) is focused on developing a revolutionizing platform that trains students’ creative competences through serious gaming.

In collaboration with University of Malta, Complutense University of Madrid, Graduate University of Chinese Academy of Sciences in Beijing and Vast: Next Generation Learning from the US, BDC is project coordinator of this 3-year Erasmus+ Strategic Partnership project with a budget of three million DKK. During the project, key personnel from BDC have transformed research into 10 playful games and a gamified profile that trains students’ creative mind towards their full potential, making them better prepared for the constantly evolving nature of today’s society, both in their working and private lives. The software has been disseminated to several Higher Educational Institutions in Europe as an add-on to existing teaching curriculum.

The software can be found at: academyforcreativity.com